Lab Exercise 4: Images
- Get your picture taken.
- In your personal file space, make a folder called project4. Then download the following files to it.
- Open a text editor (e.g TextWrangler). Create a new file called show.py. Put a comment at the top of the file with your name and the date. Save it in your project4 folder.
After the comment line, write the command to tell python to import the
graphics package, the display package, and the sys package:
- Download your picture from the photo directory. You are also welcome to use any of the following images.
The first thing we're going to do is create a simple program that will
read in an image and display it in a window. We'll use the command
line to specify which image to view.
Create a main function in your show.py file. Give it one argument, which will be the list of strings the user typed on the command line. The main function should do the following.
- Test if there are at least two strings from the command line. If not, print a usage message and exit using the exit() function. Use the len() function to test how many strings there are in the sys.argv list.
- Load the file specified in the second string of the command line as a Pixmap. You can do this by calling the function graphics.Pixmap() with the filename as the argument and assigning the result to a variable. Therefore, you need a variable on the left side of an assignment and the graphics.Pixmap call on the right. You need to pass the filename to the Pixmap function. The filename will be the second element in the list of strings from the command line.
- Use the displayPixmap function in the display package to create a window and display the Pixmap. You went over this function in class. It takes two arguments, which are the Pixmap to display and the title. Use the filename as the title of the window. The displayPixmap function returns a window reference, which you need to assign to a variable. That means the variable to hold the window reference must be on the left side of an assignment and the function call must be on the right.
- Finally, call the getMouse method of the window. That means you type the name of the variable holding the window reference, then .getMouse() to call the method. This will wait for a mouse click in the window and then go on to the next instruction. If there is no next instruction, the program will terminate.
Below the main function, put a conditional call to it, using the method we learned last week. Pass the main function the list sys.argv.
if __name__ == "__main__": main(sys.argv)
Once complete, try out your show function.
The second thing we're going to do in lab is figure out how to
manipulate pixels in an image. Each pixel in a color image has three
values (r, g, b). Each pixel is addressed by its row and column.
There are rows x columns pixels in an image. The Zelle graphics
library (graphics.py) contains two functions that make it easy to get
and set pixels if you have a Pixmap object. The three lines below
demonstrate how you would read in a Pixmap from a file (which we did
above) and then swap the red and blue channels of pixel 42 (x), 35 (y).
pm = graphics.Pixmap( 'mypixmap.ppm' ) (r, g, b) = pm.getPixel( 42, 35 ) pm.setPixel( 42, 35, (b, g, r ) )
- Create a new file called filter.py. Do the usual stuff of putting your name and a data at the top. Then import graphics and sys. Save it in your project4 directory.
Create a function named something like swapRedBlue that takes
in one argument, which will be a Pixmap object. The algorithm is
written below as comments, properly indented. Read through them and
make sure you understand the process. Then fill in the python code.
def swapRedBlue( pmap ): # loop over each row i # loop over each column j # get the r, g, b values of the pixel indexed by (j, i) # set the pixel indexed by (j, i) to the value (b, g, r) # return
Create a test function in your filter.py file that takes in an
argument which is the list of strings from the command line. As
above, first test if there are enough arguments and print out a usage
statement and exit if there are not. If there are enough arguments,
then open the image and store the result in a variable. Pass the
Pixmap to the swapRedBlue function, then save the result to a
file. If your pixmap variable were pmap, then you could save
it by using
You can pass whatever filename name you want to the save function. I'd recommend not having spaces in the name.
At the end of your filter.py file, put a call to your test function behind a conditional that tests the value of the __name__ variable, as we did last week.
if __name__ == "__main__": test( sys.argv )
When you are done, run your project4 program, given it an image filename as the argument. Then look at the result with your show program. Now, perhaps, you see why command line parameters are useful beasts.
When you download your picture, you will want to make a smaller copy of it and convert it to a ppm format. You can do this using the convert command.
convert myImage.jpg -scale 25% mySmallImage.ppm
The convert program is a very powerful application for manipulating images. If you want to find out more about it, check out the ImageMagick web site.
In general, if you want to convert an image of one type to an image of another type, you can use the convert function. For example, the following converts an image of type JPG to an image with the same name of type PPM.
convert imageA.jpg imageA.ppm
By swapping the suffixes, you can change in image of type PPM to an image of type JPG. If you use the .png suffix for the second image, the result will be of type PNG (good for web pages). PNGs and JPGs are the best formats for your writeup or for web pages.
Once you have finished the lab, go ahead and get started on project 4.