Project 3: Scenes within Scenes
The goal of this project is to incorporate loops and conditionals into your code as well as provide more practice in encapsulating code and concepts for later re-use and manipulation.
Tasks
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Create a new file called better_shapelib.py. Copy the goto
and block functions from your project2/shapelib.py file into
better_shapelib.py. Add a parameter called
fill to the block function.
First, re-write the block function to take advantage of looping, if you have not already done so.
Second, edit the block function so that if the fill variable has the value True, then the block should be filled. If the fill variable has the value False, then the block should not be filled. You can use an if-statement before and after the drawing commands for your block to control whether to call the turtle's fill function.
You may also want to add an optional parameter for color to your block function. You can specify colors for the turtle using one of two methods: as a string, or as an rgb-tuple.
The strings you can use to specify colors are given here.
An rgb-tuple is simply three values in the range [0.0, 1.0] as a comma-separated list surrounded by parentheses. For example:
(0.15, 0.6, 0.2)
makes a nice artificial grass green. You can use an rgb-tuple or a string when calling the turtle.color function. The following two calls create identical colors.
turtle.color("Forest Green")
turtle.color( (0.13, 0.55, 0.13) )Don't forget to appropriately comment your functions. In each function's doc string, state what shape it draws, and where and how big it will be (e.g. if the scale is 1, then this function will draw a house with its lower left corner at (x,y) and will be 200 pixels high and 150 pixels wide).
- For at least 2 more of your basic shape functions from Project 2, copy them to your better_shapelib.py file, edit them to use loops wherever it makes sense and give them a parameter (e.g. fill) that controls whether the shape is filled (possibly partly filled) or not. As with the block function, you may also want to add a parameter for color.
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For at least 2 of your aggregate shapes from Project 2, copy them to
your better_shapelib.py file, rewrite them using the new functions
with the fill parameter, and take advantage of looping wherever
possible. The goal is to make your code as efficient as possible in
terms of the number of lines of code and the simplicity of that code.
If you wish, use conditional statements to enable variations on the complex shapes. For example, you can make any function call dependent upon a random number using the following type of test. In the example below, the block will be drawn 70% of the time.
if random.random() < 0.7: block( x, y, w, h, True ) -
Pick one of your scenes from Project 2 (or create a brand new scene,
if you wish). Copy it to your better_shapelib.py file and re-write it
so the entire scene is parameterized by an x, y location and a scale
parameter. In other words, you should be able to have your scene draw
anywhere on the screen at any size.
If you have a scene that looks like the following:
def myscene(): block(5, 10, 50, 100) triangle( 5, 100, 50 ) goto( 30, 30 ) turtle.forward( 10 ) turtle.left( 90 ) turtle.circle( 20 )
You can easily convert it to a scalable, moveable scene using the following rules. First, change the function to have parameters x, y, and scale.
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For calls to a function that takes (x, y, size) or (x, y, width,
height):
block( a, b, c, d ) becomes block( x+a*scale, y+b*scale, c*scale, d*scale )
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For calls to a goto function:
goto( a, b ) becomes goto( x + a*scale, y + b*scale )
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For calls to the turtle forward or circle functions:
turtle.forward( a ) becomes turtle.forward( a * scale )
Angles do not change. Following the above rules, the myscene function would be the following.
def myscene(x, y, scale): block(x + 5*scale, y + 10*scale, 50*scale, 100*scale) triangle( x + 5*scale, y + 100*scale, 50*scale ) goto( x + 30*scale, y + 30*scale ) turtle.forward( 10*scale ) turtle.left( 90 ) turtle.circle( 20*scale )
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For calls to a function that takes (x, y, size) or (x, y, width,
height):
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Create a task1.py file that imports better_shapelib.py and
uses the scene function to draw several versions of the
scene of different sizes and in different locations. Note
that you can assign a menmonic to any package you import.
For example, the following imports better_shapelib, but
assigns the module the name bsl instead of
better_shapelib.
import better_shapelib.py as bsl
That means you can type bsl.myshape(x, y, scale) instead of better_shapelib.myshape(x, y, scale).
The first required picture is an image with three differently sized and positioned versions of your first scene.
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Create a task2.py file that creates a second scene that
incorporates your first scene at least once. For example,
you could make your scene appear as a window or painting
within the new scene. Make sure the new scene is also
created inside a function.
In keeping with the desert theme, the new scene could be the Smithsonian Museum of Natural History, or a scene from inside a casino looking out at the desert, or be something like a cockpit window looking out of an airplane flying over the desert.. Be creative.
The second required picture is an image with your first scene located at least once inside a second scene.
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Edit at least one of your two scenes so that some aspect
of the scene (e.g. the size or number of an element, or
the color of an object) depends on a new parameter to the
scene function. It does not have to be fancy.
Set up your overall program so that the value of the parameter comes from a command-line argument. Create two images showing how the command line argument affects the appearance of your scene. For example, the command-line argument might determine whether a particular object is red or blue.
The third and fourth required images should be examples of one of your scenes drawn using two different values for the command-line argument.
Extension Examples
These are just examples, not necessarily recommendations. Please feel welcome and encouraged to design your own. A great extension genuinely interests you, pushes your understanding of CS, and inspires you to learn something new.
- Put both of your last scenes from last week (or new ones you created this week) into the encompassing scene.
- Make use of the range function in creative ways, using 2 or 3 arguments.
- Demonstrate several levels of encapsulation (scenes within scenes within scenes).
- Make complex scenes without using complex code.
- Have the command line arguments control a number of different aspects of the scene. For this one, you must be sure that you use sys.argv only in your top-level code and main() function. If you have another function in better_shapelib.py access the command line arguments, then you are dramatically restricting the breadth of programs that can import and use that function.
Hand-in and Report
Turn in your code by putting it into your private handin directory on the Courses server. All files should be organized in a folder titled Project3. Include only those files necessary to run the program. We will grade all files and only the files in the Project3 directory, so please do not turn in old, non-working, versions of your code.
Make a new wiki page for your assignment. Put the label cs151f18project3 in the label field on the bottom of the page. But give the page a meaningful title (e.g. Milo's Project 3).
In general, your intended audience for your write-up is your peers not in the class, but in a similar class (such as CS152). Your goal should be to be able to use it to explain to friends what you accomplished in this project and to give them a sense of how you did it. You can assume they have read your prior project reports. Follow the outline below.
- Title includes your name and clearly describes the project.
- Section headings are used to delineate distinct sections of the report.
- Abstract identifies key lecture concepts (e.g. code structres, data types, and libraries) relevant to the project.
- Abstract explains why key lecture concepts are important to achieving project goals.
- Abstract identifies program output(s), giving context to the project tasks.
- Solutions to tasks are described, focusing on how you used key lecture concepts to solve each task.
- Required images/outputs are present and clearly labeled.
- Reflection at the end of the report addresses how the lecture concepts mentioned in the abstract made this project possible. If you can think of a more elegant way to achieve the same results, please share!
- Sources, imported libraries, and collaborators are cited, or a note is included indicating that none were referenced.
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Don't forget to label your writeup so that it is easy for others
(like your grader) to find. For this lab, use
cs151f18project3.