'''lecture16_zelle_demo.py A basic program with a shape in the Zelle Graphics Module Oliver W. Layton CS 151: Computational Thinking: Visual Media Fall 2020 ''' # Create the screen # Create an oval shape # Set the fill color, outline width, and outline color (as RGB color) # Draw the oval to the screen # Pause until we click # After we click, remove the oval from the screen, pausing again to see the blank screen # Close the window after the 2nd click