You have three options for your final project in CS151.
Game. Keeping it simple is a good idea!
Game in your other game class. Make use of inheritance and extend the basic game mechanics!Game. Keeping it simple is a good idea!
Game. See note above about duplicate code.
In addition to submitting your code, we expect four deliverables when you submit the final project.
Your design can be a written description, hand-drawn or computer-generated figures, an algorithmic outline, or some combination of those. Clarity is a priority: Your design must be legible and clearly specify what you plan to do and how you plan to do it, so that a reader can easily and fully understand the design and its goals. For example, indicate how many static and moving obstacles are part of the scenario and which of those items can collide with one another. Also, be sure to indicate all user interactions to which the program will respond.
The second task is to describe your design. Stick with the object-oriented design patterns we have used so far, such as having objects correspond to classes. If you find it useful to create additional parent and child classes, feel free to do so and describe them!
As you implement your design, think about places where you can test pieces of your implementation before you have to put lots of things together, any one of which might have bugs. Think about how lab was structured and built up the game.
The third task is to test out your implementation. For this task, try to partner with someone and test each other's implementations. Discuss how to improve your programs to make them more responsive or interesting or fun.
Explain how you tested the final product, and describe any modifications you made to the program after having someone else try to use it.
No one writes perfect code the first time! If you don't change anything after someone else uses your program, you probably aren't listening to your program's users.
Show off your work. Have your friends try out your program. Take some screen videos of it in action. Take some still screen shots.
This demo should include a screen video of your program in action and three still images--one image for each phase: start, main, and end.
In addition to submitting your writeup, put the python files you wrote on the Courses server in your private directory in a folder named project11.
In general, the intended audience for your writeup is a peer who hasn’t yet taken a CS course. Your goal is to be able to use your writeup to explain to friends what you accomplished in this project and -- even though they aren’t CS students -- to give them a sense of how you did it. What do they need to know in order to appreciate your results and the elegance of your code? You can assume they have read your prior project reports. The outline below explains the features we consider when grading:
Congratulations on your first video game! Thank you for demonstrating such gumption and creative problem solving this semester. It’s been an honor to work with you, and we hope to see you again in future semesters. 😃